Campaña |
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UIdO DalO IdE HaT LdW Libertad ERdN CdF HdO EMdT EDdW LGdS UCsDH BlSA - TFGE |
Era |
Ledlh Pd - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
It came as a great surprise to the Magus who created them that Mutations would over time increase in both stature and strength. It seems the act of killing feeds these bloodthirsty beasts on some innate level. There are few soldier's brave or indeed foolish enough to face off against such a creature, especially when night falls.
Notas Especiales: The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. Esta unidad se regenera, lo que permite que se sane como si siempre estuviera apostada en una aldea.
Procede de: | Lesser Mutation |
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Se convierte en: | Abomination |
Coste: | 40 |
PV: | 56 |
Movimiento: | 4 |
PX: | 90 |
Level: | 2 |
Alineamiento: | caótico |
ID | EE Greater Mutation |
Habilidades: | regenera |
aplastar de impacto | 16 - 2 cuerpo a cuerpo | poison |
Resistencias: | |
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de corte | -20% |
de penetración | 20% |
de impacto | 0% |
de fuego | -10% |
de frío | -10% |
arcano | -40% |
Terreno | Coste de movimiento | Defensa |
---|---|---|
Aguas profundas | 100 | 10% |
Aguas someras | 2 | 20% |
Aldea | 1 | 30% |
Arena | 2 | 20% |
Arrecife costero | - | 0% |
Bosque | 2 | 40% |
Campo de setas | 1 | 40% |
Castillo | 1 | 40% |
Colinas | 1 | 30% |
Congelado | 3 | 10% |
Cueva | 2 | 30% |
Impenetrable | 100 | 10% |
Intransitable | 100 | 10% |
Llano | 1 | 30% |
Montañas | 2 | 40% |
Pantano | 1 | 40% |